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Putting up a draft PR for oxlint, so that we can keep track of it's ability to lint the GL JS codebase.
So far, what I can see is that it's fast (I see locally ~200-300ms instead of 5-6 seconds), but there are some issues still:
When running a migration from eslint (https://github.com/oxc-project/oxlint-migrate), this is the output.
Most of above originates from Oxlint not having full support for using js plugins, but this is being worked on (blog post here). The eslint js plugins we use are:
Some of the eslint plugins we used have been reimplemented in rust for better performance:
Status of plugins is tracked here
CHANGELOG.mdunder the## mainsection.